Added new fx and logic for WP smoke shells (Valentine smoke launchers, Soviet 82mm and 120mm Mortars)
Added x,y,z spin to car die particle fx parts
Added thickness to bm13_12 destroyed model volumes
Added open/close hatch sounds fx to Valentines, Churchill and ISU122s
Added video briefings for the new missions
Added third person command arrow model, animated
Added new animations/poses for the m3a1e1 scout car gunner positions
Added visible exhaust fx to cars and trucks when engine is on/running
Added 90 second timer for AA trucks at start of match
Updated several weathers
Updated and improved AI logic for targetting. AI will be more effective at choosing the correct ammo for its targets
Updated spread ratio of HE shells for standard tanks cannons to make them more effective
Updated Spanish breeds in multiplayer to use spanish voices and nationalities
Updated BA-6 Third person sights
Updated Valentine Mk 2,7 and 9 track animation speed to match the ground
Updated track animation speed to fit with ground for late Tiger models
Updated Krasny Bor field hospital objective, to not be as dangerous for the trucks
Updated buildable sandbag emplacement for mortars to be taller and provide more cover
Updated buildable sandbag emplacement for Dshk AA to be taller and provide more cover
Updated pioneer and luftwaffe smocks
Updated WP smoke fx
Updated (Replaced) ISU-122s to ISU-152 in Soviet Late War Offensive Doctrine
Updated (Replaced) ISU-152 to ISU-122s in Soviet Late War Irregular Doctrine
Updated (Replaced) Panzer IV G to Panzer IV J in German Late War Offensive Doctrine
Updated (Replaced) StuG III G to StuG III G (late) in German Late War Offensive Doctrine's SturmArtillerie Unit
Updated (Replaced) M3A1E1 Scout Car with 122mm A-19 to M3A1E1 Scout Car with 100mm BS-3 in Soviet Late War All round Doctrine
Updated (Replaced) 100mm BS-3 with 85mm 52K in Soviet Late War Defensive Doctrine
Updated (Replaced) 85mm 52k with T-34-57 M1943 in Soviet Late War Irregular Doctrine
Updated capture weight values for units:
Medics, Tankmen, Tier 1 Infantry 0.5
Regulars Infantry 1
All Elite Infantry 2
Officer 20
MG Emplacements 2
Other Cannons and Artillery 0
Cars, Trucks and Utility Vehicles 1
Armored Cars 2
Light Tanks 4
Medium Tanks 6
Heavy Tanks 8
Fixed cannon sync on multiplayer for some remaining cases
Fixed Jerry can textures
Fixed achievements on Krasny Bor.
Fixed Italian localization for Krasny Bor mission
Fixed Russian localization
Fixed French localization for vehicle classes
Fixed gun in ISU122s from D-25T to D-25S with slightly faster reload
Fixed Bazooka unit icon small on stats page
Fixed Valentine IX doctrine icon on stats page
Fixed M3A1E1 obstacle registry (fixes it not being able to drive through fences)
Fixed vision for T27 and T37a main MG
Fixed Third person control for T-60
Fixed 82mm bm37 Mortar crews carrying animation
Fixed crush brick fx from spawning multiple times when brick construction entities are run over by vehicles in multiplayer
Fixed smoke fx for White Phosphorous 2" smoke launcher to play in multiplayer
Fixed colliders for construction/rural/environment/logs_01 to stop cannons from getting stuck
Fixed the General human skin for winter coat
Fixed Assault Sapper skin to camo smocks
Fixed USA MG ammo localization
Fixed all map prop vehicles/wrecks/neutrals to be player 0
Fixed Krasny Bor mission localization for RU language
Fixed player starting units to not be killed during or for while right after intro scenes in new Sovet mission "Courland"
Fixed prices of various units in Conquest
Fixed research point cost of Jagdpanther so it is not more than a Tiger II
Fixed CP of T37a in Conquest
Fixed mine warning talk to not happen in Conquest unless there are mines
Fixed sdkfz231 camo not appearing
Fixed fogged smoke fx on 2v2 Courtyard
Fixed pose of AA gunner on ISU122s
Fixed max players for CooP on 2 new campaign missions
Fixed environment fire sounds for German Mission Krasny Bor
Fixed move animation for crew of Dshk, Maxim and SG43 MG emplacements
Increased price of 300mm Nebelwerfer from 40 to 50 Doctrine Points
Increased price of 300mm Bm-31-12 from 60 to 70 Doctrine Points
Increased blast damage of aircraft bombs in multiplayer and conquest
Increased LOD distance planes. They will render if spotted by unit vision (450m to 600m)
Increased aircraft airstrike altitude for multiplayer and conquest
Increased aircraft speed by 30% in multiplayer
Increased aircraft turn radius in multiplayer so they will not fly in circle at spawn, but instead fly straight towards airstrike waypoint
Increased speed of placing AP and AT mines (now takes 3 seconds instead of 6-7 seconds per mine)
Increased armored car acceleration
Increased armored car speed bleeding in turns
Increased accuracy of 203mm and 210mm howitzers by 15%
Increased price of T-34/85 from 665 to 700 MP
Increased price of SU-85 from 580 to 610 MP
Increased slightly the vision for tank drivers (+5°)
Increased slightly tank main gun view angle (+5°)
Increased slightly the price of AA trucks
Reduced distance aircraft engine sound is heard
Reduced the blast power of 300mm rockets
Reduced range of 37mm_pak35 and 50mm_pak38 heat shells by 10m
Reduced accuracy of 37mm_pak35 and 50mm_pak38 heat shells at max range
Reduced damage of infantry Anti-Tank rocket-launchers by 15%-20%
Reduced slightly AT rifle accuracy and human health damage
Reduced slightly Armored Car speed efficiency on road
Disabled HE and HEAT shells unlimited fire range, while in 1st/3rd person in multiplayer only. Exclusion (AA guns)
Decreased price of T-26 from 290 to 260 MP
Decreased price of T-28 from 360 to 330 MP
Decreased price of Panther A from 1200 to 1100 MP
Decreased price of Panther G from 50 to 45 Doctrine Points
Decreased price of Jagdpanther from 55 to 50 Doctrine Points
Decreased price of Churchill Mk.3 from 30 to 25 Doctrine Points
Decreased price of ZiS30 from 25 to 20 Doctrine Points
Decreased price of Sturmpanzer I (Bison) from 40 to 35 Doctrine Points
Decreased price of 150mm sIG 33 cannon from 35 to 30 Doctrine Points
Removed T-34-57 M1943 from regular buy menu
Removed AI bots ability to shoot on move with all small arms (except pistols) so they will stop and engage more often instead of charging into players
Основная цель проекта