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Call to Arms: Gates of Hell - Ostfront. Разработчики: Barbedwire Studios, Digitalmindsoft. Языки: Русский, английский, французский, немецкий, китайский, итальянский, испанский. Редактор: работает только с запущенным приложением Steam. Размер игры: 50 ГБ. Сетевая игра: работает. Запуск модов:доступен. Версия игры: 1.029.0.
ПАРОЛЬ online-fix.me
Основная цель проекта Call to Arms - Gates of Hell: Ostfront - передать реализм и воплотить в жизнь именно ту стратегию, которую всегда желали игроки: никаких упрощений геймплея, легкого пути не будет. Предоставляя наиболее глубокое и точное погружение в сеттинг Второй Мировой войны.
Если вы долго ожидали игру которая повествует вам истории истории войны. Платформу которая позволит вам воспроизвести сражения. Вам не стоит больше искать, а настало время погрузится в Gates of Hell.
Дополнение к Call to Arms включает в себя восточный фронт Великой Отечественной войны между СССР и Гитлеровской Германии.
Начиная с 1941 и до конца войны в 1945. Игра представит развитие армий и их технологий в один из самых разрушительный конфликтов в истории человечества.
Дополнение:
Дополнение Talvisota для CtA - GoH предлагает игроку Финскую фракцию с возможностью пройти бои на севере между 1939 и 1945 годами, включая приличный арсенал и уникальные игровые механики.
Возвращение классического режима для одиночного и совместного прохождения “Схватка” расширяет Восточный фронт с новыми миссиями и обновленным грозным ИИ.
Особенности игры:
18 Исторических миссий доступные в одиночном и кооперативном прохождение
PvE Динамическая кампания позволяющая сформировать свою армию для войны на фронте
Peer-2-server PvP мультиплеер с доктринами позволяющие специализировать армию под ваш стиль игры для побед над противниками в конкурентных режимах.
RTS режим с прямым управление юнитами от третьего лица и первого лица для техники.
Доступно более 200 видов техники и вооружения
Воздушная и морская поддержка
Система повреждения техники с внутренними модулями и реалистичной баллистикой.
Мины, магнитные бомбы, окопы, штыки, дымовые завесы и другие механики доступны для превосходства над противником.
Аутентичный звуки записаны с реальных образцов техники и вооружения
Редактор карт и модов с поддержкой Workshop
Дополнение Talvisota для CtA - GoH предлагает игроку Финскую фракцию с возможностью пройти бои на севере между 1939 и 1945 годами, включая приличный арсенал и уникальные игровые механики.
Возвращение классического режима для одиночного и совместного прохождения “Схватка” расширяет Восточный фронт с новыми миссиями и обновленным грозным ИИ.
Порядок установки и примечание:
Запустить call_to_arms.exe по пути \Call to Arms Gates of Hell Ostfront\binaries\x64\
Изменить язык игры, если понадобится - в настройках игры: Options > Game > Language.
У кого ошибка "terminated exception_access_violation" : Перед запуском кампании идём в Настройки - Видео - Качество воды: Низко.
Редактор работает только с запущенным приложением Steam (сама игра запускается без Steam).
СИСТЕМНЫЕ ТРЕБОВАНИЯ: МИНИМАЛЬНЫЕ: ОС: 64bit - Windows 7, 8, 10, 11 Оперативная память: 8 GB ОЗУ Видеокарта: GTX 1050 / RX 550 DirectX: Версии 11 Место на диске: 50 ГБ Звуковая карта: DirectX 11 compatible
РЕКОМЕНДОВАННЫЕ: ОС: 64bit - Windows 10 Оперативная память: 16 GB ОЗУ Видеокарта: GTX 1070 / RX 580 DirectX: Версии 12 Сеть: Широкополосное подключение к интернету Место на диске: 50 ГБ Звуковая карта: DirectX 12 compatible Журнал обновлений:Update 28: V 1.025
Change Log
Added (TALVISOTA) 75mm_k44, 105mm_h33, 105mm_k43, t3476_41_fin, kv1_40e_fin to Finland conquest
Added (TALVISOTA) new finnish houses
Added resupply syncronisation to multiplayer (addresses several inventory issues and crashes online)
Added 37mm 1-K cannon, implemented in early war USSR as a cheap standard AT gun
Added minimap indicators for medium and small mortars firing
Added chroma key entities for artists/modders in editor
Added different colour for the engineering resupply radius, so to not be confused with the ammo resupply
Added missing localization for conquest's "lose battle on exit" option
Added new ground dust fx for 600mm
Added huge gun muzzle FX
Added missing localization for Multiplayer weather settings on new maps in Russian language
Added missing hatch sound to finnish light tanks
Added fire sounds to the fire fx on map 2v2_shaforovo
Added a purchase limit of 2 for the Finnish Heavy Engineer squad
Added ability to hide roof/top floors for several of the generic_ruin buildings when infantry enter bottom floor
Added roof to be hide-able for generic_ruin_11
Added T-34 M1942 to regular buy menu for USSR Mid war
Added turret basket to Panzer 3 J/1
Added Urban Fence X model,
Added a version of the concrete_block_01 with land bone so units can travel on top of it.
Added auto cannon AP/APCR ammo to be able to shoot at infantry, after HE shells and standard bullets in priority.
Added better 1st person view to T20 vehicle
Added zis2 late variant with APCR ammunition and added it to late war roster.
Updated (TALVISOTA) skirmishes with new unit purchases and historical accuracy improvements
Updated (TALVISOTA) skirmish scripts with AI improvements
Updated (TALVISOTA) conquest FIN dcg maps were winter texmods for planes and altitudes for airstrikes.
Updated (TALVISOTA) conquest when enemy ai is finland, blenheim_mk1 will be used for airstrikes.
Updated localizations of several vehicles for historical accuracy
Updated KV1-s 3D model for historical accuracy
Updated artillery signaler to have flare pistol in hand by default
Updated conquest support for more nations for use airstrikes.
Updated conquest rewrite & improvement of user nation/team/enemy nation detection.
Updated conquest ai_air_chance changes.
Updated german MG penetration to use SmK L'spur cartridge values
Updated rocket artillery tail fire fx
Updated some map objects with impregnability "full" to "harmless"
Updated Germany Mid War Doctrine Buy 2x 15cm sFH18 into a single 15cm sFH 18 for 35DP
Updated T-34 M1942 in USSR mid War Irregular Doctrine with OT-34
Updated some bot routines on PvE
Updated PatherID for BA-64 to be like other armored cars and not like trucks
Updated Panzer 2 Ausf. L to have recon vision
Updated interaction code for cannon class vehicles when runover by tanks and vehicles
Updated M1A1 Bazooka penetration to be 3" at 30° impact which equals 88mm at 0° impact
Updated wooden fence armor so that when hit by a piercing type of tank shell (28mm caliber and above) the fence is destroyed
Updated 600mm FX
Updated mid war panzer-pionier DP to include correct number of men, 2x driver + squad of 14 = 16 total
Updated properties for x cars/btrs x models
Fixed (TALVISOTA) Finnish campaign bugs on Stalin's Big Guns and other minor fixes on other missions
Fixed (TALVISOTA) MP Reka, MP Tormasenvaara, DCG Tormasenvaara, MP Forssa dam: Put rocks around cliffs for better vehicle pathing
Fixed (TALVISOTA) Raate road: moved some tents to improve pathing
Fixed (TALVISOTA) MP Kirjavala, DCG Kirjavala & Kirjavala_winter: broken polys
Fixed (TALVISOTA) MP Ivanovka: buildings not being properly aligned with the ground
Fixed (TALVISOTA) MP suishka flagzones
Fixed (TALVISOTA) MP hakola flagzones
Fixed (TALVISOTA) DCG Kylmapuro & Kylmapuro winter: broken texture transitions
Fixed (TALVISOTA) DCG & MP Vainikalan: re-aligned train tracks properly to fit the models more closely
Fixed (TALVISOTA) DCG lakhta, DCG Lakhta winter: floating water FX under bridges
Fixed (TALVISOTA) DCG Lasniemi: old horse models
Fixed (TALVISOTA) DCG pohuksen: some broken ground texture transition
Fixed (TALVISOTA) DCG karvola missing wall and spawns
Fixed (TALVISOTA) Ilomantsi: deleted grass from a road
Fixed 'Lose on exit' not working properly on conquest
Fixed inventory crashes on the editor
Fixed online netcode issues with flashing inventory weapon bug
Fixed online netcode emit door desync
Fixed online netcode issues with soldiers bugging out when dissolving a squad
Fixed numerous memory leaks, improved performance
Fixed tank gun armor thickness to match standards for their caliber
Fixed motorcycles from being destroyed when small cannon class vehicles like ammo crates walk into them
Fixed numerous small glitches with vehicle 3d models
Fixed repair icon being stuck over humans heads when killed but revivable
Fixed railway cars from being destroyed by 1 bullet
Fixed Su-152 right track break animation
Fixed KV-85 right track break animation
Fixed missing weather selection for 2v2_katrinovo and 2v2_stalingrad for battle zones game mode
Fixed several small text corrections
Fixed several issues in localizations
Fixed several wood buildings' collision, crushability and pathing
Fixed ammo burn fx on FT-17 to go out of the back turret hatch instead of top of turret
Fixed price for early war german artillery signaler (from 35 to 30) to be consistent with other nations/time periods
Fixed Finnish T37a to allow passengers
Fixed 21cm Nebelwerfer 1st person view
Fixed crash when buying German mid war doctrine Panzer-pioniere
Fixed some minimaps
Fixed Moto class vehicles from being able to run over medical tents
Fixed several vehicles whos hatches would remain open / in broken state after vehicle was repaired
Fixed head lights for: ISU152 and T26E
Fixed Russian localization of Finnish late war AT support inf
Fixed for several cannons, the position of crew when cannon is being towed
Fixed squad portrait in conquest for Soviet AT and AP miners to not have body armor
Fixed ammo explosion for open top vehicles would not trigger FX when ammo cookoff event played
Fixed missing names for several conquest maps
Fixed units missing winter textures on 4v4_Sikovitsy
Fixed battle zones mismatches/mislocations of flag_points vs zone id/order for release 1v1 maps.
Fixed some signal issues in multiplayer music playlist scripts
Fixed roofs of buildings that have x models not breaking when hit with blast damage
Fixed soviet 37mm tank gun from not being able to auto-resupply
Fixed russian_wooden_house so tanks can drive through it
Fixed finnish_hut so tanks can drive through it
Fixed several wooden buildings to break when burned
Fixed a wall that humans could walk through for the karelian_barn
Fixed volumes and obstacles on bailey_bridge series of entities
Fixed for cannon crew being killed when cannon is moving or being towed and contacts an object
Fixed textures for finnish buildings
Fixed MG stands from being able to mount a 2nd MG
Fixed Opel Maultier to resupply ammo and not engineering resources
Fixed grossdeutschland and officer limits not be coupled on germany mid war
Fixed Finland Early War Offensive Doctrine, Motorised Jaegers Timer to match other Tier 2 Doctrine time, instead of Tier 1.
Fixed crash for Team A spawn point in battlezones game mode on 4v4_hanhijarvi
Fixed non-updated skirmishes and localizations
Fixed crew count for Sdkfz 6/2 in early war German Doctrine
Fixed soviet_rural_house1 windows to be destroyable
Fixed MP Niemen: broken poly
Fixed SC Bagration: removed grass from foxholes and trenches
Fixed tank_recrew/invalidate script use in missions checks for pre_cookoff/ammo_cooked case.
Fixed bootcamp training - not possible to win and lose simultaneously. Also removed fades later on.
Fixed icon over "goliath" to be a generic tank icon
Fixed typo for shells to break fences
Increased Ammo points earned for winning battles in conquest
Increased accuracy at max range slightly of Finnish 203mm H17
Increased plane bomb fall spread slightly
Increased rate of fire of MP40 from 500 to 550 and lowered it's spreading profile
Increased health of mid war german tier 3 squad (veterans) from 250 to 300hp to be in line with other tier 3 infantry
Increased rotation speed of 76mm_m1933 when in firing position to match other cannons of same size
Increased light intensity for several vehicle fire related FX
Increased cost of Heavy Airstrikes from 10DP to 15DP
Increased cooldown timer for Heavy Airstrikes from 4min to 6min
Increased CP cost to all airstrikes: +25CP
Increased score of airstrikes from 50 to 100 (score = amount of points a team loses when their plane is shotdown)
Increased the height of the hearing visor on vehicles from the bottom of the vehicle to the top to avoid bushes and other obstacles interfering
Increased distance cannons remain visible, once spotted
Increased 3rd person camera rotation limit for Sturmtiger
Increased blast energy and radius of goliath's to be more inline with HE shells of similar size
Decreased thickness of wood fences so that MG's can penetrate them even at high angles of attack and still go relatively straight through
Decreased detection range for ammo trailers
Decreased Cost of Finnish 203mm artillery from 65DP to 60DP in early and 55DP in Mid and Late settings.
Decreased Cost of Finnish 122mm M1910 artillery from 35DP to 30DP in Mid and Late settings.
Decreased Cost of BA64 by 10MP
Decreased ricochet chances on wood material
Decreased cost of German mid war doctrine Panzer-pioniere from 20DP to 15DP
Decreased wind affect on trees to be within reasonable levels for Multiplayer environments
Decreased cost of Finnish early war artillery signaller from 35DP to 30DP to match other nations/time periods
Thank you, TonaTor, for providing the ability to download the latest version of CTA-GOH. Even if I didn't need it (I have automatic updates by Steam for this game), I tested my new fiber connection (installed yesterday afternoon) with this Torrent file : 1h30 only to download everything ! For 49,6 Go, it's a great change from ADSL... Otherwise, since this morning, I've been "seeding" several MB/second with my good old µTorrent 2.2.1, which will make some happy people in Russia (and elsewhere). But sorry, not yest tested the files. Cheers.
Увы не получится. Я все кряки перепробовал. Редактор вылетает без стима примерно через 10 секунд. Главное чтобы просто стим был запущен, сам редактор даже не отображается в профиле стима.
Доброго времени суток! У меня такая проблема: игра не видит моды (создал в ручную папку mods) перепробовал все способы - бесполезно. Это особенность репака (с 020 версией такой проблемы не было)?
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