1.015.0:
Added new units. Soviet ISU-122S, BM-31-12, Lend-lease Universal carrier, Lend-lease MMG carrier, Lend-lease M3A1E1 Scout car, Lend-lease M3A1E3 Scout car transport, Lend-lease Valentine II, Lend-lease Valentine VII, Lend-lease Valentine IX, Lend-lease Churchill III
Added lend-lease doctrine for soviet late war.
Added new mesh-texmod feature, the winter skins can change entire meshes and not just textures. See explanation below.
Added new human soldier 3d models and new headwear 3d models.
Added winter skins/models for multiplayer soldiers on winter maps.
Added winter skins for helmets for soldiers on winter maps.
Added ability to change the spacing between covers of your soldiers by click-and-drag when selecting your soldiers to go to cover. This avoids soldiers bunching up.
Added interaction code to tanks so they can be destroyed (non-repairable) through pierce and blast damage and not always explode.
Added more vehicle fire and death fx.
Added "crew stun" feature to car and truck class vehicles (crews can be stunned by pierce and blast damage).
Added new fuel tank damage fx and death interactions to cars and trucks. You can now target external car fuel tanks.
Added new gun-sights for british vehicles
Added 50-caliber M2, along with new sounds and muzzle effect for it.
Added BESA MG
Added new MP map: 1v1 Crossing
Added new MP map: 2v2 Gelid
Added new MP map: 2v2 Courtyard
Added new MP map: 4v4 Dubovka
Added new MP map: 4v4 Vitebsk
Added new campaign mission for Germany: Krasny Bor
Added new campaign mission for USSR: Courland pocket
Added spanish nationality to blue division soldiers
Added blue division singleplayer breeds
Added new spanish voice actor
Added new soviet voice actor
Added british smoke launchers for lend lease vehicles
Added sound fx to water fx on water barrel
Added ilumination signal flare for singleplayer night missions
Added new sounds for browning M19
Added new Texmods to soviet urban building (sov_2st_build1 )
Added metal break sounds for car/truck engine, body and turret break events
Added peaceful explosion fx to play for car/truck vehicles when crushed (run over) by tanks
Added player soldier talk warnings when near mine sign/mine field in conquest, this talk can randomize and repeat after while if player is near another minefield (same one will not be warned again).
Added 88mm Flak36 camo textures.
Added suspension system to Opel maultier.
Added some dx11 shader cache files
Added missing weather selection to 2v2_industry
Added t26_33 x models winter textures.
Added Pak 36 models winter textures.
Added tank drivers can enter and exit through other hatches if they are closer or driver hatch is blocked.
Updated AI targetting logic - Player-controlled guns won't switch to HE to attack infantry, unless it's already loaded in the chamber.
Updated Improved AI's selection of cannon ammo for various targets
Updated Mortar and Cannon HE shells blast damage and radius formula to account for shell weight and filler amount
Updated texture mip logic so first person reticles do not get degraded on lower graphic settings
Updated (Re-balanced) soviet late-war doctrines
Updated (Re-balanced) 3v3 Wotan
Updated (Re-balanced) 3v3 Brozha
Updated (Re-balanced) 3v3 Carpathians
Updated (Re-balanced) 4v4 Niemen
Updated (visual improvements) 2v2 Industry
Updated (visual improvements) 2v2 Fall
Updated (gameplay improvements) DCG Kalinin
Updated (spawn points) DCG Raseiniai
Updated (gameplay improvements) Singleplayer Winter Storm mission
Updated Rocket blast energy and radius to scale better in comparison to their real life TNT filler values.
Updated chinese localization
Updated russian localization
Updated several minimaps and graphics
Updated reverse speed of IS and ISU series tanks
Updated m1927 76mm new textures
Updated credits
Fixed several cars and trucks equipped with guns, having the incorrect targetclass. Should result in improved AI targeting of these vehicles
Fixed cannon state sync on multiplayer
Fixed refuelling on multiplayer
Fixed that bazooka icons within a squad show properly.
Fixed fire effects extinguishing with water
Fixed some thickness and penetration logics
Fixed sdkfz234_2 (puma) hull machine gun from MG34 to MG42
Fixed doctrine being wrongly selected when war stage gets changed
Fixed doctrine prices which were inconsistent
Fixed humans showing up in middle of the map in conquest (made active when linked in a vehicle)
Fixed conquest MG linkage on vehicles
Fixed missing icons overhead vehicles
Fixed crew type of DsHK doctrine MG
Fixed humans showing up in middle of the map in conquest (made active when linked in a vehicle)
Fixed and adjusted pather ID sizes for cannons
Fixed large caliber AA guns to fire at aircraft more often
Fixed tanks that self destruct to explode like an ammo explosion
Fixed 152mm ml20 xx visual bug
Fixed Fixed various obstacles and volumes for xx models of cannons
Fixed some details on 88mm Flak x Models
Fixed crew count for doctrine 88mm flak 36
Fixed commander and charger seats in gaz_aaa_72k
Fixed flak 30 invisible suspension
Fixed flak 30 repair animation fixed
Fixed cannon sandbags from being visible in fog of war.
Fixed cannon sandbags to have winter texture when spawning on snow or ice terrain
Fixed collider issues with a few small environment assets
Fixed some texture issues
Fixed crew count for Sig33B in conquest
Fixed volumes and obstacles for wood bridge to help keep vehicles from clipping through sides.
Fixed gun shield volumes for gaz_aaa_72k
Fixed trucks being crewable after body/cabin brea
Fixed localization so that no longer 'mud' terrain is mentioned as exclusively 'snow'
Fixed tiger 1 H cupola LOD1 appearance.
Fixed crew boarding order for sdkfz251c so that the rear MG will be crewed before passenger seats
Fixed soviet vehicle enumerators
Fixed bazooka and AT-rifles to be collectable when on ground and empty/out of ammo
Fixed soviet 45mm APCR penetration
Fixed soviet assault sapper singleplayer breeds to spawn with all items
Fixed hatch sounds for T34 series
Increased tank body component durability when the body component is in broken state to allow for death new events to happen.
increased passengers on t-40, t60, t-26-1939
Reduced durability of car and truck armor ~20%
Removed the stowing away of the binoculars when a rotate order comes in. Now you can use this order freely without the soldier stopping the usage of the binoculars.
Removed duplicate pak36 and pak38 AT guns from library
Основная цель проекта