Added new Tiger H1
Added voice-overs for some missions
Added new pointer (N) sound
Added sounds to boarding and hatch animations
Added sounds to various infantry animations
Added sounds to car and truck doors
Added sounds sandbag, trench and foxhole construction animations
Added sounds for when bullets hit helmets
Added sounds to mine placement animations
Added distant ricochet and penetration sounds
Added distant AP shell bounce sounds
Added vehicle view for DSHK, ampulomet, Marder2
Added russian localization upgrades
Added new burn damage logic from fire grenades (molotovs): 1 engine hit burns cars, armored cars and light tanks. 2 engine hits to burn medium and heavy tanks.
Added more realistic XY spread ratio to several weapons
Added farshoot fix (for mortars, artillery and direct howitzers) now it works properly and reduces farshooting effectiveness to near 0
Added range limit in third person to mortars, artillery and direct howitzers above 100mm
Added BR-350B shells for zis-3
Added 57mm_zis4_2 for t-34-57 mod 1943 to differentiate reload from earlier model
Added localization for 57mm_zis4_2
Added interior variants of reload sounds for MGs and cannons
Added authentic IL-2 sounds
Added new fixes/damagerepost style change
Improved several maps which had inbalance or pathfinding issues.
Improved airstrikes in conquest to be easier to counter (community reported frustration).
Fixed multiple crashes
Fixed conquest cash refunds and drag-and-drop
Fixed yak1 muzzle fx
Fixed drag n drop behaviour of stages that are not yet reserached
Fixed inventory for russian marine so helmet will spawn every time
Fixed (Disabled) cars able to be crushed/destroyed by contact with armored cars
Fixed localization for some single player breeds
Fixed and cleaned-up gamebar
Fixed vision for universal tractor driver
Fixed farshooting
Fixed molotov fx on objects
Fixed molotov fx on tanks
Fixed fire fx from molotovs not working on truck class vehicles
Fixed conquest vehicles spawning with missing crew and other crew not able to get into those missing positions
Fixed soviet church
Fixed engine fire fx for sdkfz221
Fixed suspension on the Brummbär, Panther G
Fixed several maps
Fixed all maps - all playerID map entities set to 0 to prevent "Trying to allocate playerID > max players count" error in possible higher player counts.
Fixed 57mm zis4 (t-34-57) reload to be closer to t-34-76 as the 57mm shells are longer than 76mm shells
Fixed steil.gr translation for russian language
Fixed fire damage for incendiary ammo
Increased accuracy of soviet 85mm, 100mm and 122mm guns.
Increased rotation speed of heavy flak guns from 15°/s to 20°/s
Increased build time of foxholes to 30 seconds
Increased build time of trenches to 90 seconds
Increased cost of trenches to 20 building supply
Increased cost of engineers squad from 80mp to 100mp
Increased amount of time it takes flamethrowers to set vehicles on fire
Reduced up and down accuracy of bazookas as the XY ratio makes the side to side pattern tighter
Reduced zeroing (more steps) for very low velocity field guns
Reduced reverse speed of T-34 series tanks to 12kmh (10 historical + 2 due to terrain modifier)
Removed unused interface files
Removed penetration value of rocket artillery