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Hotmod 1968 - это проект, направленный на то, чтобы реализовать холодную войну в GOH. Как следует из названия, основное внимание будет уделено «середине» холодной войны в течение 1960-х годов, но, возможно, также возможно расширение до «раннего» (1950-е) и «позднего» (1970-е) периодов, поскольку GoH изначально поддерживает разные эпох.
Этот мод будет включать в себя широкий ассортимент транспортных средств, оружия и снаряжения времен холодной войны, а также силы НАТО и Варшавского договора (а также неприсоединившихся) в теоретическом сценарии Третьей мировой войны.
В настоящее время запланированы:
- НАТО: США, Великобритания, Франция, Западная Германия.
- Варшавский договор: СССР, Восточная Германия, Чехословакия, Польша
- Неприсоединившиеся: Китайская Народная Республика, Швеция, Югославия
Hotmod будет включать в себя множество различных видов оружия и транспортных средств, а также элементы американской воздушной кавалерии, бронекавалерии и морской пехоты США, а также советские ВДВ, ВМФ и артиллерийский корпус.
Я сконцентрируюсь на Skirmish / MP и Conquest для разработки, а миссии и кампании - второстепенное внимание в будущем.
1960-е были бурным десятилетием холодной войны. Вторжение в залив Свиней, кубинский ракетный кризис, убийство Джона Кеннеди, строительство Берлинской стены, Тонкинский залив и война во Вьетнаме, выход Франции из НАТО, арабо-израильская война 1967 года, Движение за гражданские права и король бунты с убийствами, Культурная революция, Пражская весна, май 1968 года, 68-е, китайско-советский раскол.
Это было также революционное время для военного искусства, когда доктрины и технологии, которые теперь стали обычным явлением, впервые получили свое начало: управляемые ракеты, БМП, основные боевые танки и вертолеты начали играть все большую роль на поле боя.
Hotmod продемонстрирует интересную эволюцию войны и то, как она изменилась за 20 лет после окончания Второй мировой войны.
-BTR-40A with dual ZPTU heavy MG added;
-SU-100 retexture;
-ZIL-157 makes triumphant return as primary Soviet heavy truck;
- Fixes for some small issues with a few corpse files;
- Oops, I think accidentally I left in Bundeswehr Panzer Doctrine for USA from the dev build, oh well.
-SPG-9 and T-62 FPS scope view fixes;
- A-12.7 range fix;
- New voices for USA;
- Lots of stuff for PRC, but for now, not activated ;)
V0.015e, v31.07.2022
V0.015e
- Compatibility with latest GOH patch;
- Added T-54A to Skirmish mode for Soviets & added icons and portraits;
- Fixed BTR-152 commander, vision and ammo issues;
- Added 'Scout' visors to a handful of recon vehicles (primarily the M114 and M551) that give them highly effective 360 degree visions;
- TO-55 added to Conquest research tree (after flamethrowers lol)
- Fiddled with ATGM ammo priority - vehicles with tube-launched ATGMs (currently only the M551 AAV) will now load & use ATGM rounds against hard targets;
17.07.2022 — 0.15d версия:
V0.15d
- Added TO-55 flame tank to Soviet Tank Doctrine;
- Fixed some missing vehicle views (new T-54/55 and T-62 variants mainly);
- Fixed plethora of missing/incorrect callin strike buttons;
- Some internal cleanup;
V0.15c1
- Fixed T-44 missing _x model causing crashes;
- Added longer range Commander view to Patton family Commander mini-turrets;
- Removed M103 infantry seats
- Tweaked M37 (Ammo) position in DCQ research tree
V0.15c
- "Fix" DCG 01 error popups;
- Compatibility for latest patch;
- Fix M26 and M46 ammo issue;
- Localization fixes/updates;
- T-62 retextured & replaced (in Mid era) with T-62 obr.1967;
- BTR-152U texture update to bring it in line with other Soviet Command vehicles (stripes);
- Fixed some ammo that was missing from resupply lists;
- Added Commander optics ability to BRDM-2, 9P122, 9P124, PT-76, T-44, T-54A, T-55A, T-62 variants (more to come);
- IT-1 and T-64 temporarily removed as their models and textures are now irrevocably screwed;
- ASU-85 troop capacity increased to 8;
- Attempt to fix M103 crew bailing;
V0.15bb
- Compatibility for mini-patch dropped today;
- Finland renamed to Finland [WW2] ingame;
- Localization updates;
- Fixed some missing airstrike icons - still some missing;
10.06.2022 — 0.15b версия:
V0.15b
- Further compatibility with Talvisota release;
- Fix for multiple crashes caused by new Talvisota-related content;
- Fix for Napalm crash in Skirmish;
- Further attempts to improve M134 Miniguns;
- Some texture improvements for T-54A, BMP-1;
- T-55A ammo loadout fixed;
- Fix for Sheridan 152mm misbehaving;
- Localization fixes and updates;
- Missing Air Cav airstrike icon;
- EXPERIMENTAL TEST: Reduced manpower cost of infantry in Conquest to 1 each, which I guess makes sense. Generally will mean being able to take more forces into battles (previously all infantry cost between 1 and 3 depending on eliteness)
V0.15
- BIG ammo revamp: Ammo for cannon-armed vehicles brought to more historically accurate levels (essentially, more HE rounds, less AP rounds);
- BIG range revamp: Ranges for all weapons increased by ~33%;
- New vehicles: 9P122, 9P124, T-54A, T-44, M-46 Patton I, M-47 Patton II, BTR-152U, GP Model 1958 Mountain Gun;
- New retextures: PT-76, BTR-40, BRDM-1, GAZ-51, BTR-152, T-54B, T-55;
- Soviet soldier models modified to reflect 1950s/1960s gear changes;
- Winter versions for all Soviet infantry;
- Huge range improvements for vehicular flamethrowers;
- Attempt to remove/replace instances of Bf 110's appearing randomly in Conquest games;
- Fix for D-1 cannon crews;
- Doctrine tweaks & changes primarily for Soviet Union;
- Added gun skills to gun crews;
- Attempted fix for Napalm airstrike crash;
- DSHK on BTR-152 replaced with SGMB machinegun;
- Revamp of minimap icons;
- Numerous minor tweaks & changes;
- Test of RU localization;
- New frontend main menu background;
- Remove Filthy Finland from the mod;
20.04.2022 — 0.12a версия:
NEW MECHANICS
-Fully revamped, scratch-built airstrike system scripts with interceptable aircraft;
- Bomb types include HE, Cluster, White Phosphorous and Napalm.
- Conquest tech trees fleshed out with dedicated radio supports section for unlocking artillery bombardments, helicopter CAS runs and aircraft bomb strikes;
- Light strikes universally available, with every doctrine having access to bigger types;
NEW UNITS FOR SKIRMISH AND CONQUEST
- M551 Sheridan (Airmobile Doctrine) and M551 Sheridan ACAV (Armored Cavalry Doctrine);
- 9P122 ATGM Vehicle (Motostrelki Doctrine);
- 9K111 Fagot ATGM Launcher (Red Banner Doctrine);
- F-105 Thunderchief, MiG-19 'Farmer', Su-7 'Fitter' and Yak-28 'Brewer' fighter-bombers;
- Retextures for a few units, see if you can spot them;
BALANCE CHANGES
- Conquest income system revamped with increased rewards at lower difficulties;
- Battle rewards now heavily favour focus on specific targets (Lab, Airfield, Depot, Factory, etc) giving increased type-specific rewards but less of everything else;
- Tweaked costs of artillery, helictoper CAS runs and airstrikes to be far more affordable, as well as removed their CP penalty;
- Tweaked all cannon accuracies so they lose less accuracy at their max ranges;
GENERAL FIXES
- Fixed Helicopters not resupplying in Conquest by giving them one reload in their inventory;
- Fixed Helicopters crashing into trees by removing interaction between them and said trees (still avoid buildings tho);
- Fixed T-62 turret armour;
- Fixed ZIL-130 missing windows;
- Fixed Ural 375 being blind;
- Removed vanilla GER and RUS factions from appearing - The last remnants of the Old Republic have been swept away.
- Finally fixed missing US and Soviet flags appearing at ingame flag capture points!
- Renamed US .30 and .50 cal tripods so they're less confusing;
- Probably lots of other tiny things;
24.03.2022 — 0.11b версия:
- Compatibility with latest game patch;
- Fix (again, hopefully finally) resupply issues with helicopter weaponry (or did I forget?)
- BRDM-2 textures
- Hotfix for some issues with last release;
- Fixed resupply issues with helicopter ammo;
- Increased amount of ammo held by Mi-4 12.7mm nose MG;
- Disabled Helicopter collision with trees;
- M26 Pershing re-established;
- Revamp of Soviet and US Conquest research tree;
- Addition of Radio Call-in supports to Conquest, unlocked via Research Tree
- Added some new squad and infantry types for Conquest;
- Added "M46 Patton" (actually M26 Pershing);
- Damage profile view for helicopters;
- Reduce M79 grenade launcher reloadtime;
16.03.2022 — 0.09c версия:
- журнал обновлений отсутствует.
16.02.2022 — 0.09b версия:
- ACTUAL fix for Command Vehicle costs. FFS.
- Fixed M56 and ASU-57 air-drop crashes by removing them/replacing them with regular "drive-on" versions until we can figure out what's causing this issue.
- Fixed DP costs for Command Vehicles.
- Added several new airstrike options ranging from 50, 100, 250 and 500 kilogram bomb runs, as well as Napalm for US.
08.01.2022 — 0.08b версия:
- Lots of little fixes;
- Returned M60s to ACAV squads;
- Fix M56 Scorpion HEAT round;
- FINALLY fixed 40mm grenade resupply;
- Fix crew being passengers in M50, M41 and Chaffee;
- Fix missing .50 ammo in Chaffee;
- Add BMD-1 to Soviet Deep Battle Doctrine in Skirmish and to Research tree in Conquest;
- Fix M103 HEAT and HE rounds, finally....?
- Fix Weird red and yellow star on side of damaged BTR-152
- Added missing localization (names)
24.12.2021 — 0.07b версия:
- Fix the thing I broke
- Compatibility for 1.017.1 micropatch;
- 57mm S-60 and derivatives given proper ammo;
- Fix M139 missing name;
- Give 40mm Bofors and 57mm S-60 UnlimitedRangeTPC ability.
- More fixes;
- Added new icons to help differentiate between different supply trucks;
- Reduce M114A1E2 ammo;
- Improve all M113 armour volumes (and fix invincible M113A1);
- Fix Ontos and M56 ammo;
- Fix for PT-76 and T-62/T-64 not using ammunition;
- Fix for M114 armour & E2's MG ammo;
- Fix for grenades;
- Fix phantom M35 artillery truck showing up in Soviet doctrine;
- Fix missing M14 preview;
- Fix broken M1903A4 ammo;
- M728's 165mm ammo added to resupply;
- 9M14 (Malyutka ATGM) added to resupply;
- Added new minimap icon for APC, IFV and Supply Truck (subject to change);
- Compatibility with latest GoH update;
- New skins for US infantry;
- M114A1, M114A2 and M163 VADS for US;
- Fixed ATGM's firing off at infantry (maybe);
- Added RGD-5 and M67 frag grenades, and RGD-M and AN-M8 smoke grenades;
- Updated Profile pics for Conquest;
10.12.2021 — 0.06 версия:
- Added M108, M109 and M110 self-propelled howitzers for US in Conquest and MP/Skirmish.
- Added M48A3 medium tank for US in Conquest/Skirmish, but I just realized I forgot its UI elements.
- Fix for US mortars not resupplying.
- Added a couple secret things for the Editor. Very WIP.
- M103 AP penetration issue fixed;
- T-64 turret armor issue fixed;
- Free USMC fixed;
- Missing localization for USMC Teamlead fixed;
- Added M98 Howtar for USMC Doctrine; a wheeled 107mm mortar based on the M116 pack howitzer;
- Fixed/standardized multiple gear localizations;
- Fixed M2 Carbine ammo preview;
- Added new animated HD M16 model (unfinished textures);
- KNOWN ISSUE: Still can't seem to get the 40mm grenades to resupply, I have no idea what's causing this issue tbh.
07.11.2021 — 0.04 BETA версия:
- Nukes.
- M59 Long Tom and M115 howitzers courtesy of Valour mod.
- M114 howitzer.
- M-28 'Davy Crockett' Nuclear Weapon System
- General fixes and improvements.
- Nukes.
05.11.2021 — 0.03c BETA версия:
- Couple little hotfixes of issues reported for V0.03;
- Added M132 "Zippo" Flamethrower vehicle to the US 'Armored Cavalry' Doctrine and to Conquest.
- Hotfix for Conquest so enemy spawns more than just crewmen and engineers.
- Couple more Soviet vehicle portraits.
04.11.2021 — 0.03 BETA версия:
- Have now gone "beta";
- Fixes for lots of reported issues;
- Added more US vehicles/weapons;
- Lots of background changes (infantry breed names) that most people won't notice;
- Changes to CONQUEST: Removed ability for AI to choose WW2 armies, however I can not remove them from the Conquest setup screen - DO NOT SELECT THEM as the game will crash.
- US now "works" in Conquest but does not have any Research set up or graphics for their units; all US things will be available from the start.
- USSR works pretty well in Conquest now and is *mostly* finished implementation - please test for any and all issues.Ссылки на старые версии (временные):
Как установить мод для игры – Call to Arms - Gates of Hell: Ostfront: Распаковать в папку mods (если её нет, то создайте). Подключить в меню игры, в разделе "Разное".
Так же как и в прошлых сериях игр. Ты не видишь надписать как установить? "Как установить мод для игры – Call to Arms - Gates of Hell: Ostfront: Распаковать в папку mods (если её нет, то создайте). Подключить в меню игры, в разделе "Разное"."
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