-------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - Changes since v0.76 (Moddb release) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - at-st balance - at-pt balance *adjusted sp - t4-B tank balance - tx 130 balance - at-rt balance *fixed anim to some extend - added deathtrooper voices - added e11d blaster sounds - fixed the texture on the e10 - removed shoretrooper sp file - removed crew trooper breed - some weapon adjustments (range/damage) - rocket launchers re-balanced (less range, less damage *at-st needs like 3 hits at the moment) - re-worked the imperial agents category (by adding more variety and ranks) - added imperial technician breed to single - added imperial stuff breed to single *texture - added imperial navy crew to single texture - fixed some border issues with the kashyyyk MP map - added the following vehicles to MP imp (at-st, at-pt) reb (t-4b tank) rep (at-rt, x130t) cis (dwarf-spider-droid, AAT-tank) - added mercenary breeds to single - added black, yellow and light blue pauldrons for stormtroopers - added a new breed category called merchenaries with a variety of breeds - added missing voices and fixed wrong voices for breeds - e11 error message for the e11b/e11 carbine and e11b has been fixed (compressed texture issue) - muzzle fx and general fx added to *x130t + added blue laser to turret *ut-at *mk4 turret *50mm_rep *barc *at-rt *beam turret *at-pt *df9 *df9b *fdp2 *fdp *mgunlaser_stan *rebel_med_turret *yavin_watchtower *e-web_turret *needs some additional tweaks *gaw_chair_mgun *also fixed the laser bolts and damage output *gi-19_turret *markii_turret *wookiee_turret *all 4 barrels work now *particle turret *entity change + damage output changed +needs additional tweaking -neimoidian breed (crash fix) *tried to salvage a -neimoidia rifle and fixed the neimodian breed *the range in which the force pike can be used has been reduced to around 3-4 its more of a close combat weapon now - muzzle fx and general fx added to *at-ot - further changes to the particle turret - dwarf droid now attacks both infantry and vehicles - bones changed for the D15A rifle (now visible on the back) - bones changed for the DC19M (now visible on the back) - bones changed for the DLT19 (now visible on the back) - at-ot is now destructible - at-ot additional fx added - at-rt maingun has been changed from 40mm to 20mm ap & fg to be able to attack both vehicles and infantry - at-st has more health now and a fixed the destruction animation *health from at-st also apply to at-st aa, at-st rocket and at-kt - MP & AI *added the dwarf droid and AAT tank to the cis faction +AI support *added the at-st and at-pt to the imperial faction +AI support *added the combat speeder and aac3 hovertank to the rebel faction +AI support *added the at-rt and x130t to the republic factions +AI support - the movement speed for the B2 has been increased by about half (animation was adjusted accordingly) - at-ot texture replaced +added a destruction texture - naboo security forces received new textures/ a new cap and some adjustments to textures *more accurate to lore - weapons from naboo like the s5, q2 and cr-2 have now the correct "green" laser instaed of blue - s5, q2 and cr-2 have been re-balanced to have a more unique feel - some new breeds added to the naboo security forces - Sound *new fire sound added to the q2 blaster *new fire sound added to the s5 blaster *new fire sound added to the cr2 *voices added to generic jedis *voices added to mace windu *voices added to neimoidians - ddc blaster *new fire sound added *some balance adjustments - concussion rifle *new fire sound added *new impact damage added *overall balance changes *mgun stance added *extra fx +knockdown animation - dx6 disrupter series *laser is now green (like in some legend sources) *weak impact damage added *new sound fire sound added *overall damage adjustments - disrupter rifle *damage adjusted similar to the dx6 disrupter series - (golan) FC-1 flechette launcher *damage adjusted *fx added *new death fx when hit added *new orange laser added *muzzle change - two breeds to the stormtrooper/sandtrooper/recruit trooper tab added *imperial specialist trooper with a FC-1 flechette launcher & Stouker concussion rifle - voices added to Count Dooku - naboo security helmet has been adjusted - heavyrepeater re-balanced *new sounds - heavyrepreater_b re-balanced *new sounds *new reload sound *new impact fx - added force lightning *some more adjustments to damage and area damage *added hit & ground hit fx - ongre_merc received a new texture - deser scavenger received a new texture - gungan grenade (booma) fx added when it hits the ground - demp2 was re-balanced *new sound *new hit fx - cp-50 repeater was re-balanced *some minor adjustments (damage boost) * *muzzle and laser was changed to red - mandalorian_blaster_pi *sound change *balanced - deathwatch carbine *sound change *balance - deathwatch rifle *sound change *balance - deathwatch sniper *sound change *balance - trace_yellow was replaced with a thinner one that is actually yellow and not "greenish" - l23 blaster/sc received a new sound *balance changes - relby v10 received a new sound *balance changes - relby k23 got its laser changed from green to red *balance changes - ITT imperial troop transport is now destructible! *health was altered it takes like 4-5 rockets to destroy it *destruction animation; the ITT now fires at infantry and enemy vehicles as intended *ITT weapons were re-balanced *area damage *the guns received a new sound - 2 more rodian skins were added (new mercenary tab) - green nikto breeds were added to the new mercenary tab *new textures were added to them - 2 new breeds were added to the death watch *grenade launcher units - some weapons of the DC15 series were slightly re-balanced *DC15A_arc / DC15A_rf / DC15A_legendary - the DC15A and DC15C received new sounds *unique sound for both arc/rf rifle - the E22 received a new sound - replg2 was re-balanced *it now shoots a new type of grenade the IEM - all firearms received a new muzzle flash *blue, red, yellow, green and purple - new muzzle effect added to force lightning - disrupter_s rifle received the disintegration effect *balance adjustments - dc17dis renamed to dc17_pulsemod / dc-demp to dc17A_pulsemod (experimental) *balance and sound change *both received the pulse mod - added 2 more nikto skins for the new mercenary breed tab - ITT destruction texture added *some adjustments to the turret - disintegration fx has been altered; works now as intended - new pulse fx it now works as intended (fire and muzzle adjusted) *pulsemod fire sound has been adjusted - desert raiders added to the tatooine tab - new trandoshian skins added *trandoshians added to the new mercenary tab *balance adjustments to all mercenary breeds - new and more gran skins added - new and more weequay skins added - LLC laser has been changed to blue *balance adjustments - canderous blaser has been re-balanced *changed to red laser - rawk chopped special has been re-balanced *changed to orange laser *sound fix (weapon position wasn't well done) - dt29 has been re-balanced (weapon position wasn't well done) - rm-97 has been re-balanced *sound fix *new muzzle - sherruck blaser has been re-balanced *sound fix *new texture - defiler_blaster has been re-balanced *new sound fx was added *new defiler voices added - dl18 sound added - dh17 sound fixed - dt29 sound added - canderous blaser sound fixed - llc sound fixed - bryar pistol new sound added *re-balanced - bryar pistol2 new sound added *re-balanced - dc15x new sound added *re-balanced - borifle new sound added *re-balanced - CA-87 / CA-87_s have been re-balanced *new fx - EMP grenade received a complete FX overhaul *re-balance and a new sound - Thermal imploder received a new set of FX *re-balance +a new sound - Geonosis grenade received a new FX *re-balance +sound fix - AT-PT received an updated muzzle FX *fixed second gun slot - mgunlaser received an updated muzzle FX - tx130t received an updated muzzle FX *fixed dual gun mechanic - new map "dantooine farms" added - new map "alderaan countryside" (MP) added - tx-225 guns have been fixed (all 6 have a muzzle FX now and work) - tx-225 received an updated texture - gaw_chair_mgun re-balanced - e-web_mg re-balanced (e-web sound has been fixed) - gi-19 received a new weapon type - empireblaster_repeater re-balanced - UT-AT received an updated muzzle FX *main guns fixed - tx-130s /tx-130t (rep) received an updated muzzle FX - wookie turret received an updated muzzle FX - mkI-IV turrets received an updated muzzle FX - ITT received an updated muzzle FX - yavin watchtower received an updated muzzle FX - e-web turret received an updated muzzle FX - gaw_chair_mgun received an updated muzzle FX - gi-19_turret received an updated muzzle FX - df9_turret received an updated muzzle FX - df9b_turret received an updated muzzle FX - fdp_turret received an updated muzzle FX - fdp2_turret receivedan updated muzzle FX - rebel_med_turret received an updated muzzle FX - rep_50mm_turret received an updated muzzle FX - 74z-speederbike received an updated muzzle FX - imperial_tank_destroyer received an updated muzzle FX - tx-225 received an updated muzzle FX - barc_series received an updated muzzle FX - AT-RT received an updated muzzle FX - AT-OT (rep) received an updated muzzle FX ------------------------------------------------------ - turret rotation sound added to *fdp_turret + re-balance *fdp2_turret + re-balance *df9_turret + re-balance *df9b_turret + re-balance *rebel_med_turret + re-balance *AV-6_cannon *AV-7_cannon *rep_50mm_turret + re-balance *yavin_watchtower + re-balance *mark4_medium_repeating_blaster_cannon + re-balance *mgunlaser_stan + re-balance *wookiee_turret + re-balance *e-web_turret + re-balance *beam_cannon_turret + re-balance *gi-19_turret + re-balance *markii_turret + re-balance *gaw_chair_mgun + re-balance *particle_turret + re-balance - imperial tank destroyer main gun - laser color changed from green to red *minor balance adjustments - Puls FX tracer fixed - OG-9_homing_spider_droid received a new main gun *new muzzle fx +new weapon sounds and was re-balanced - Octuptarra tri-droid received a new main gun - it switches inbetween guns when attacking so the head actually moves around *it was re-balanced and got a new weapon sound *new muzzle fx - a view new environment files were added made according to various planets - din djarin!s blaster was added - lightsabers now face upwards instead of pointing forward - added new FX for lightsabers - added new lightsaber colors; orange, white, lightblue, lightgreen, darkred - added and fixed some lightsaber related sounds - Geonosian FX improved - sonic gun sound changed - sonic gun re-balanced - 501st phase 3 added - 65th phase 3 added - plain white phase 3 added - 7th fleet pauldron added (Captain) - AT-AP WIP (top gun bugged!) - laat_static added - tor_shells_prop added - tor big container added - dlt-512 (foresight) fixed *re-balanced *laser set to blue *new sound - energycharge, energycharge2, energycharge3 sound fixed! - Pulse_rifle from (based on the effects from battlefront) *added green laser - relbyv10_gl added (basically the relbyv10 working like a grenade launcher) - z-6b rotary blaster cannon added (basically the z-6 with a red laser) as seen in the solo movie - size of the scout-pi, ee3 and ee4 adjusted - empire_walls_hoload1 -> removed the sp files to make it look clear - empire_walls_hoload2 added (basically the same as hoload1 but without the blueish tone) - Nevarro - The Town added (by Lorddizzicus3) - mh-8 republic mortar added *new mortar FX and explosion FX - ee3 & ee4 re-balanced and re-worked the burst mode - the 7th fleet was added to the stormtrooper tab with clean stormtroopers wearing 7th fleet pauldrons - umbaran weapon FX was reworked and all umbaran weapons received some tweaks - tri droid and og9 droids received additonal tweaks *adjusted death effects - at-ap received some additional tweaks (top gun still bugged) the rest works *animation was adjusted *death effects were added - mh-7 imperial mortar added *new mortar FX and explosion FX (red) - imperial uniforms received an overhaul *colors adjusted + some new rank insignia added (ANH) - added 8 retouched facemaps for imperial officers to create more variety - army uniform color added - operations technician *added to breeds - army trooper (green) *added to breeds - improved muzzle FX for small arms (resized) - droideka muzzle FX added *re-balanced *shield was made a little darker - B2, droideka and the droideka sniper can now be attacked and destroyed by small arms - some additional changes to the droideka and B2 droids *(balance and weapon positions) *new muzzle FX - new props *ammo_cache_01 *ammo_cache_02 *ammo_cache_01_big *ammo_cache_02_big *ancient_statue *compactor + one additional texture *console_byss *control_station *flightsuit_static *floor_light (no light) *imperial_crate *imperial_dish *infirmary_console *infirmary_table *mining_lamp (lamp) *monitor_gaw_01 *monitor_gaw_02 *ravensclaw_static *stasistube *storage_rack *tractor_beam +FX *x_wing_static *z95_static - new turrets (automatic) *security_turret *automatic_turret - new FX *Ion laser *Ion muzzle - added the possibility to make automated turrets destructible - fixed an issue with the b1 droid backpacks it no longer absorbs incoming damage - added a muzzle FX for the anti-inf_auto_turret and the possibility to destroy it. - added the westar M35 *one with a scope and without a scope - replaced the westar M5 with a better quality model and also added two versions *one with a scope and one without - added the M-45 ion repeater - added a ammo type for the ion repeater that can only attack vehicles (deals heavy damage to vehicles!) - balance changes for the *dlt20a, dlt20a_scoped, e22, rt97c, tuskenrifle3, cycler_rifle, tusken_smg, tusken_mgun - added the RG-4D blaster pistol - added dual sabers (green, blue and red) - new props *fireplace_gaw + FX *nebulon_b (miniprop) *XJ-2 airspeeder_static - added a new vehicle (XJ-2 airspeeder) *working healdlight FX - fixed some breed icons and added new ones - added a few lines to the ability folder - the attributes of some units work now as intended - fixed some texture issues with the imperial officer texture - added a few more face textures for variety and changed the rank colors of red and blue to a slighly lighter color - more aggressive melee combat - sabers have a few more attack animations credits go to Sonne02 for help/support - lightsaber sound FX now stops once the unit dies; credits go to Sonne02 for help/support - added 2 more face textures for the imperial officer - added 8 new textures for the swoop bike - added 2 additional textures for the gaw_airspeeder - added (statics) *tie-fighter_static *tie-intercepter_static *tie_bomber_static - added new props *gaw_chair_01 *gaw_chair_02 *cargo_container *mobile_console *imperial_lamp_small (lamp) *MC80_homeone (miniprop) *MC80_liberty (miniprop) *gaw_crate_01 -> ment to replace the old gaw crates *gaw_crate_02 -> ment to replace the old gaw crates - added a new vehicle *gaw_airspeeder (+1 texture) (+ working headlights FX) - tusken weapons now cause (blood FX) - fixed Kallus helmet - fixed the texture of the 9118 *balance changes - fixed the texture of the A180 (all variations) *balance changes - fixed airspeeder crew should now emit when attacked! - fixed some issues with the lightsaber hitbox - some vehicle .def were updated - added the darksaber - added the long_vibro_axe - added the electrostaff - added the F-78 Blaster Rifle *new FX - added new props *gaw_window *pots *foodpile *workbench *gaw_street_lamp3 (lamp) *gaw_street_lamp2 (lamp) *gaw_spotlight (lamp) *gaw_street_lamp (lamp) - added new mini-props *venator_class (+imperial texture) *munificent_class *providence_class *recusant_class *cr90_corvette *imperial_light_cruiser *imperial_stardestroyer - A180 added to Jyn Erso (SP/MP) - Boba Fett received a unique EE3 Blaster - re-balanced and fixed the sounds of the following weapons *dl44 blaster *dl44 blaster_ns *dl44 blaster_solo *dl44 blaster_thrawn *blasterpistol *se-14c *se-19 *gun_civ *e11_stun received a new FX, new sound and new hit script - rifle3 pattern now hides the rifle on the back! - Bail Organa and Jyn Erso got their inventory updated - added the 9118 to some of the mercenaries - updated the inventory of Luke_jedi, Luke_bespin and Rahm Kota - some additions to the localization files - Multiplayer *Han Solo has been added to Chewbacca *Kallus received a Stormtrooper escort *Every Clone Commander received a Clonetrooper escort *flag_posts in MP now show the correct faction flag when captured *b1 assault squad cost was reduced from 135 to 90 *at-pt cost was reduced from 280 to 240 *cis officer and cis squadleader received the rg4d blaster *the squadleader skin was changed to a default b1 - added 3gen Darktroopers *darktrooper rifle *darktrooper voices - added a wrist flamer and a wrist rocket to Boba Fett and Jango Fett - added the CR90 as a vehicle *added destruction FX for the CR90 - fixed the jetpack landing animation - added force jump as an ability (similar to a jetpack) + sound - added 3 levels of force push + sound - added a weaker form of force lightning - added 2 levels of force grip + sound - added vibro blade and electrostaff sounds - added bx vibro blade - added the ion disruptor - added a view more blaster sounds for variety - added lightsaber deflection (WIP) - fixed the ITT muzzle - fixed an issue with the attack parameters of the imperial_tank_destroyer and the m-2_repulsor_tank -> they now attack accordingly - improved the texture of the m-2_repulsor_tank - some balance changes to the m-2_repulsor_tank *new sounds and muzzle fx added - added new muzzle FX to the tx-130s_imp / tx-130t_imp *some balance changes and fixed attack parameters - fixed an issue with the tx-225 when it wasnt attacking correctly - fixed a variety of muzzles that didnt show up or didnt work correctly - damage output of chewbaccas bowcaster has been increased by a lot - damage output of Han Solos dl44 has been increased by half - Multiplayer *added a mortar squad to the imperial faction - added a new texture to the rebel combat speeder - changed some base stats of the rebel combat speeder - dc-15c_heros, dc-17m_smg, dc-17m_sn, dc-17_pi, dc-17_pi_heros have been re-balanced - e5, e5_legendary, e5_legendary_m, e5_m, e5_p, e5_type2, e6_type2, e6_type4 have been re-balanced - t20_repeater, t21, t21_m, t21_nostock and t21-b have been re-balanced - e6_type3, e7_sniper have been re-balanced - ceremonial_blaster_rifle has been re-balanced - cr-1_blaster_cannon, cis_shotgun, e5_sh and e11_shotgun have been re-balanced *new shotgun FX - a245 & dlt19x re-balanced - added ammo type that causes burning FX and extra damage - removed the ability to lie down for some droids (B1, BX, etc.) - adjusted the inventory and stats of the Bad Batch - added the Grand Inquisitor as a humanskin - added 2 different mimbanese as a humanskin - added blacksunguard as a humanskin - added imperial super commandos + uniqe jetpack + GarSaxon Skin - added jedi temple guard - added tech + uniqe helmet + uniqe backpack - added crosshair + unique helmet - added new bx droids + citadel + security + captain skin - added cad bane as a humanskin - added darth vader as a humanskin (replacement) - added black sun foot soldier blaster (double laser is not possible - engine limitation) - fixed the at-at stomp texture (at the moment only snow makes a stamp with a proper texture) other terrain shows no stamp at all - air to land combat (airborne vehicles are now able to attack ground targets) WIP at the moment only for TIE and A-Wing - new selection FX - some additional changes to lightsaber deflection *there is now a cooldown for the deflection period *12seconds *as long as the deflection is on the unit is almost invincible (exl. explosives and heavy guns) WIP - MP *clone assault and recon squad - squad size increased by 1 *B2 droid cost reduced from 120 to 85 - added the 773 firepuncher rifle *crosshair inventory update - added darth vader breathing sound FX - added darth vader voice - added obi wan voice - added cad bane voice - added Ashoka Tano (adult) - added a modified ll-30 for cad bane - saber deflection *added a couple of animations (deflection angle was adjusted) WIP - added stomp FX for the Tri-droid *fixed the walking sound - AT-RT can now be destroyed - added the ability to attack ground targets for the arc170, v-wing, tri-droid and vulture droid - balance changes to the weaponry of the arc170, v-wing, tri-droid and vulture droid - added the ability to attack ground targets for the v-19 - balance changes to the weaponry of thr v-19 *Note: dogfights are now possible -> additional note -> not all air vehicles are able to engage yet - added the tie striker as an air vehicle - added the Falchion RX-200 - adjusted the weaponry of all air vehicles to make them more effective - added a new x-wing static (replacement) - added wet-weather-gear Stormstrooper - added stormtrooper helmets with blast shield - added trooper_cape_dirty - new props *stalagmite_big *stalagmite_small1 *stalagmite_structure - re-worked light FX - added the right muzzle FX to the at-st, at-st_aa, at-st_rocket, at-kt - changed the at-st default rocket slot to a grenade launcher (similar to battlefront 2) - added the AT-DT (final version) - added the AT-DP (final version) - some changes to the AT-DT and AT-DP weapons - localization (updated) - added the CIS flakgun to the turret section - added the J-1 proton cannon to the turret section (final version) - added the sandcrawler as a driveable (+ destruction texture) (+ destruction FX) - created a new section called "Community Content" the following breeds have been move to this section: 1st Royal Lys Corps, 22nd Volcano Corps, Unknown Regions - additional construction elements have been added to the sandbox category - added "jawa" to the fauna section - added "wampa" to the fauna section - added "gamorreans" to the fauna section -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - Changes since early access 01 -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - General (lightsabers -> fixed) a245 green texture -> fixed at-ap upper gunner seat (glitched) need to remove the position -> glitched seat removed uncompressed normal map for deathwatchcarbine/sniper/rifle (tex0_1 ->) fixed mando (mp faction) -> removed uncompressed normal maps für at-at helmet/tex1_1 -> fixed at-rt death animation doesnt fully work -> fixed barc speeder have to much health! -> health reduced to 600 = 1-2 rocket hits Cis inf turret not targeting infantry -> fixed Swoop (missing texture) -> fixed wedges helmet -> fixed sound missing on the Vatr25 ->fixed sound missing on the pyke blaster ->fixed AT-OT Imp doesn't move legs, it moves statically only like a hover vehicle -> removed AT-TT doesn't move his legs, it moves statically only -> fixed uncompressed normal map e11_arc ->fixed death animation on the falcion->fixed (but idle anim -> hover is somewhat off) SPHA-T health -> fixed (health should be similar to the AT-TE) e11/tex1_1 -> fixed e11_silenced/tex0_1 -> fixed mercenary -> removed mercenary_captain -> removed korriban_pistol ->removed korriban_mgun ->removed bx clone -> fixed (credits to switch261 for a quick fix) snailtank weapons -> fixed snailtank vision adjusted -> fixed - FX blaster_blue_atat fx -> updated blaster_blue_atte fx -> updated blaster_red_atat fx -> updated blaster_red_atte fx -> updated MG-Gun AAT-Imp doesn't have muzzle flash ->fixed Mark 3 turret empire missing muzzle -> fixed Mark 3 turret republic missing muzzle -> fixed republic e-web missing muzzle -> fixed snailtank muzzle -> fixed muzzle flash on the hailfire_droid ->fixed at-xt muzzle correction (from green to blue) ->fixed SPHA-T turret muzzle being red -> fixed (red to blue) muzzle misplaced on the e5 borifle -> removed from breeds -Additions added Boba_Fett_Old as a breed (including his blaster from the mandalorian) added - some maps provided by Eledwar (small changes to the border) geonosis_arena geonosis_retreat hypori_orbital_cannon orbital_platform utapau_pau added 2 missions (under) Bonusmissions (WIP*) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - Changes since early access 02 -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - Falchion class tanks sirens continue to go off after destruction -> fixed - Mace Windu uses a standard green lightsaber -> fixed - muzzle for the republic E-WEB is blue whilst the laser is red -> fixed - The AT TT seems to be incapable of targeting infantry, will attack vehicles -> fixed - AT TT can now be destroyed (on destruction - vehicle glitches out -> can't be fixed -> would need a replacement) - The CIS anti infantry turret attacks vehicles but not infantry -> fixed - At the end of the Siege of mostek mission grievous is amusingly set to the wrong side causing all droids to fire on him -> fixed - UT-AT destruction -> improved/adjusted - UTM-AT Mortar -> fixed/works as intended - Spanish Warriors missions were updated (landing fix) *The Battle of Naboo *Special Operations *Rebel Assault - 6 additional vehicle statics added (credits to switch261) - main theme should now correctly play in the main menu - the mission background should now show when selecting missions in the menu - Maps from DartBacon added to the community maps section *coruscant jedi temple db *empire utopia made by darthbacon *maethrillia iv db *siege of mandalore db *zeffo village db